Nice, but boring.
A bit buggy sometimes (dragon suddenly disappears instead of retreating, arrows that fly through the dragon without touching him, coming out of a hit and be unable to move just to be hit again...) And finally, you can't defeat the dragon... when it's at 500 HP, the "to be continued" screen is a bad, bad thing to do... I just kept playing to see the end of it :((
Nice graphics, horrible gameplay
It's just a sitting duck hunt. Only one enemy at a time, even in the "hard" level. I finished it at my first game. Got -20 bullets in last stage. No animation of clone terrorist, who seem all to have been caught with their pants down and doing something physiological. In overall, quite a simple point-n-click game. If I had to judge only if a game is fun or not, this would be blammed. 3/10.
...but a bit poor in gameplay, some more speed and smoother controls would make this game a fiver. Anyway, excellent job -as all of yours I've seen.
You can't change color or shape in shape tweening?
You must be crazy. Or else you confused shape tweening with motion tweening. But saying that "you can't change shape"with shape tweening is just crazy and confusing. Besides, lacked more explanations and detail. You know, linking is useful to websites, but "linking" applied to websites doesn't refer to jumping to another frame, but the getURL() or loadMovie() thingies. Jumping between frames is timeline control...
-Add improvements to speed and machineguns as well as to lazer. A shield (limited energy, use only when immobile) would be well too.
-Add more-than-a-hit-to-die mechs. Some may require lazer and machinegun, and/or in certain order.
-Add the diagonals!!
-And maybe a little animation between scene and scene would be useful for showing some other kind of artwork and anims; maybe even a "level choose" ("should we take the mothership through the Gray Mecha Swarm or the Red Mecha Surprise Zone (change names accordingly)?
-Firing enemy mechas. If they fire lazer, have them "charge" it visibly before firing (to allow to RUN AWAYY!!).
-A "chase the crazy hyperspeed mecha" level?
-An "ally mecha" (shoot that golden shining thing now! hey, you got an ally!) that moves with you and fires its machinegun with you. Maybe more than one.
You got an A+, huh?
Nice one. If you give it more stages and pluses (some powers, for instance) and increasing difficulty you can do a real fun game. Say, have granny go faster but have her taking a friend to bingo in stage 5+ which is as slow as granny and follows her pace; granny being able to not just sort but also "destroying" them (have sausages for the dog, say...).
Just ideas if you want to keep it going...
...or maybe not. The movement & so is agile, the idea no wonder, but lacks of levels, instructions & a couple more of things... but could make a funn y game. The Unimind humbly suggests you improve some aspects and resubmit it.
Fix the bugs! Found some in the marine, once you do all the pieces forward for a part (like "skin"), there is no turning back!! Dunno if the others also, but you should check and correct this asap!
Other endings.. being killed by a minion in the dark corner or the tunnel, or... blast Mr. Satan! (That felt great!)
Real good flying ninja! A fine shoot-em-up in classic arcade style, I really like it. On the bad part (not so bad, indeed), maybe sprites could use some more animation and bomb shooting is too messy (I ended up two times without knowing where my ninja was :) ) but, well, any bomb has to be messy.
So keep up this way!
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